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	<title>The Second Brain of Owen Wallis &#187; Museums</title>
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	<link>http://www.owenwallis.co.uk</link>
	<description>Things I would otherwise forget...</description>
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		<title>How many particles?</title>
		<link>http://www.owenwallis.co.uk/index.php/how-many-particles/</link>
		<comments>http://www.owenwallis.co.uk/index.php/how-many-particles/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 20:39:34 +0000</pubDate>
		<dc:creator>Owen Wallis</dc:creator>
				<category><![CDATA[Museums]]></category>
		<category><![CDATA[CERN]]></category>
		<category><![CDATA[kiosk]]></category>
		<category><![CDATA[particles]]></category>

		<guid isPermaLink="false">http://www.owenwallis.co.uk/?p=259</guid>
		<description><![CDATA[
This dual language kiosk created for CERN lets the user enter their sex, height, age and weight to see how many particles are in their body. The average human has 7,000,000,000,000,000,000,000,000,000 particles in their body!

The user could send this information home in an email along with a picture of their favourite particle from the standard [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="OwenWallis.co.uk" src="http://www.owenwallis.co.uk/_images/cern-howmany.jpg" alt="" width="853" height="505" /></p>
<p>This dual language kiosk created for CERN lets the user enter their sex, height, age and weight to see how many particles are in their body. The average human has 7,000,000,000,000,000,000,000,000,000 particles in their body!</p>
<p><img class="alignnone" title="OwenWallis.co.uk" src="http://www.owenwallis.co.uk/_images/cern-howmany-flow.jpg" alt="" width="853" height="505" /></p>
<p>The user could send this information home in an email along with a picture of their favourite particle from the standard model. The information and standard model picture could also be printed out onto t-shirts for visitors to take home with them.</p>
<p><strong>Role</strong><br />
Software project management, UX, Development, Install</p>
<p><strong>Length</strong><br />
1 month. Completed in 2009</p>
<p><strong>Team size</strong><br />
Creative Director, Project manager, 2xUX, 2xDevelopers, 2xInstall crew</p>
<p><strong>Deliverable</strong><br />
3xKiosks</p>
<p><strong>Design process</strong><br />
Interaction audit, concepting, UX and visual design, user testing, design refinements</p>
]]></content:encoded>
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		<title>Energy Density</title>
		<link>http://www.owenwallis.co.uk/index.php/energy-density/</link>
		<comments>http://www.owenwallis.co.uk/index.php/energy-density/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 20:32:14 +0000</pubDate>
		<dc:creator>Owen Wallis</dc:creator>
				<category><![CDATA[Museums]]></category>
		<category><![CDATA[CERN]]></category>
		<category><![CDATA[energy density]]></category>
		<category><![CDATA[higgs boson]]></category>
		<category><![CDATA[large hadron collider]]></category>
		<category><![CDATA[lhc]]></category>
		<category><![CDATA[particle physics]]></category>

		<guid isPermaLink="false">http://www.owenwallis.co.uk/?p=257</guid>
		<description><![CDATA[
CERN wanted a way of teaching children about particle collision in a fun and engaging way. So I created the user experience behind Energy Density, a set of three dual language interactive stations that let users recreate their own particle collisions!

Through three levels (plus one secret bonus level), users can collide particles to fill the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="OwenWallis.co.uk" src="http://www.owenwallis.co.uk/_images/cern-energy.jpg" alt="" width="853" height="505" /></p>
<p>CERN wanted a way of teaching children about particle collision in a fun and engaging way. So I created the user experience behind Energy Density, a set of three dual language interactive stations that let users recreate their own particle collisions!</p>
<p><img class="alignnone" title="OwenWallis.co.uk" src="http://www.owenwallis.co.uk/_images/cern-energy-flow.jpg" alt="" width="853" height="505" /></p>
<p>Through three levels (plus one secret bonus level), users can collide particles to fill the Standard Model with the 16 known and theoretical particles that make up our universe. Users spin a physical dial to increase energy levels and create collisions. Real time generative graphics recreate some of the visual outputs that are seen in the real Large Hadron Collider.</p>
<p>If users can spin the dial fast enough, they reveal facts about each particle in the Standard Model – all the way up to the theoretical Higgs Boson particle.</p>
<p><strong>Role</strong><br />
Software project management, UX, Development, Install</p>
<p><strong>Length</strong><br />
1 month. Completed in 2009</p>
<p><strong>Team size</strong><br />
Creative Director, Project manager, 2xUX, 2xDevelopers, 2xInstall crew</p>
<p><strong>Deliverable</strong><br />
3xKiosks connected to physical dials</p>
<p><strong>Design process</strong><br />
Interaction audit, concepting, UX and visual design, user testing, design refinements</p>
]]></content:encoded>
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		<title>Cyber Seaside</title>
		<link>http://www.owenwallis.co.uk/index.php/cyber-seaside/</link>
		<comments>http://www.owenwallis.co.uk/index.php/cyber-seaside/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 21:17:52 +0000</pubDate>
		<dc:creator>Owen Wallis</dc:creator>
				<category><![CDATA[Museums]]></category>
		<category><![CDATA[cyber seaside]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[interactive floor]]></category>
		<category><![CDATA[penguin academy]]></category>

		<guid isPermaLink="false">http://www.owenwallis.co.uk/blog/?p=164</guid>
		<description><![CDATA[The Cyber Seaside is a 4x3 meter interactive floor that invites visitors to learn through fun and pull their ecological weight by playing four interactive games.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Cyber Seaside" src="http://www.owenwallis.co.uk/_images/lc-floor.jpg" alt="" width="853" height="505" /></p>
<p>The Cyber Seaside is a 4&#215;3 meter interactive floor that invites visitors to learn through fun and pull their ecological weight by playing four interactive games. The Cyber Seaside uses  over 2GB of lifelike graphics taken directly from British beaches.</p>
<blockquote><p>“We wanted to make the site more interactive so that our visitors can spend longer exploring, playing and discovering new things. The new Discovery Zone uses the latest technology and will be really lively, entertaining our visitors but also helping them find out more about penguin behaviour and marine pollution.” Elaine Lambert — Director, Living Coasts</p></blockquote>
<p>Jump up and down on the enormous interactive floor to clean the beach full of virtual litter, stomp around fishing nets to uncover trapped animals, clean up an oil slick to release trapped penguins or fight against invading seaweed! Children love this exhibit as there is an instant interaction as things can happen under their feet even when they are standing still.</p>
<p><img class="alignnone" title="Cyber Seaside" src="http://www.owenwallis.co.uk/_images/lc-floor-wireframes.jpg" alt="" width="853" height="505" /></p>
<p><strong>Role</strong><br />
Project management, UX, Design, Install</p>
<p><strong>Length</strong><br />
3  months. Completed in 2008</p>
<p><strong>Team size</strong><br />
Creative Director, Project  manager, 2xDesigners, UX, 2xDevelopers, 2xInstall crew</p>
<p><strong>Deliverable</strong><br />
Interactive  floor</p>
<p><strong>Design process</strong><br />
Interaction audit, concepting, UX and  visual design, user testing, design refinements</p>
]]></content:encoded>
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		<item>
		<title>Penguin Academy</title>
		<link>http://www.owenwallis.co.uk/index.php/penguin-academy/</link>
		<comments>http://www.owenwallis.co.uk/index.php/penguin-academy/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 21:02:44 +0000</pubDate>
		<dc:creator>Owen Wallis</dc:creator>
				<category><![CDATA[Museums]]></category>
		<category><![CDATA[Websites]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[living coasts]]></category>
		<category><![CDATA[penguin academy]]></category>
		<category><![CDATA[penguin lifecycle]]></category>
		<category><![CDATA[penguins]]></category>
		<category><![CDATA[ping]]></category>

		<guid isPermaLink="false">http://www.owenwallis.co.uk/blog/?p=153</guid>
		<description><![CDATA[Living Coasts in Torquay commissioned me to produce an exciting project involving some friendly fluffy creatures.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.penguinacademy.org.uk" target="_blank"><img class="alignnone" title="Penguin Academy" src="http://www.owenwallis.co.uk/_images/lc-game.jpg" alt="" width="853" height="505" /></a></p>
<p>The Penguin Academy kiosks at Living Coasts allow users to choose their own penguin to nurture, grow and teach skills to survive in the wild. Users learn through play about a penguins’ lifecycle of feeding, breeding and evading predators. Penguin fanatics can also play online, but can only get to a certain level of the game before they have to visit the Living Coasts attraction and enter a secret code to unlock the final levels.</p>
<blockquote><p>“We really had a fantastic experience with HMC, the whole purpose was to come up with a concept that was lively, interactive, but that also taught our visitors about marine pollution issues and they&#8217;ve really managed to do that for us!” Elaine Lambert — Director, Living Coasts</p></blockquote>
<p>Dwell time at Living Coasts has dramatically increased in the area at Living Coasts in which the Penguin Academy is situated. Hundreds of penguins are still competing for top spot on the leaderboards.</p>
<p><a href="http://www.penguinacademy.org.uk" target="_blank"><img class="alignnone" title="Penguin Academy" src="http://www.owenwallis.co.uk/_images/lc-game-wireframe.jpg" alt="" width="853" height="505" /></a></p>
<p>I also setup a <a href="http://www.facebook.com/people/Ping-At-Living-Coasts/1259118370">Facebook page</a> for one of Living Coasts’ penguins to support the online games. Bizarrely (I guess everyone wants to be friends with a Penguin) Ping at Living Coasts now has over has 1,000 friends on the account. Living Coasts use the Facebook site in a very clever way; telling people about special offers, inviting people to events and telling stories about how the other penguins are getting on.</p>
<p><a href="http://www.facebook.com/people/Ping-At-Living-Coasts/1259118370" target="_blank"><img class="alignnone" title="Ping At Living Coasts" src="http://www.owenwallis.co.uk/_images/lc-facebook.jpg" alt="" width="853" height="505" /></a></p>
<p><!-- 		@page { margin: 2cm } 		P { margin-bottom: 0.21cm } --><strong>Role</strong><br />
Project management, UX, Design, Development, Install</p>
<p><strong>Length</strong><br />
3 months. Completed in 2008</p>
<p><strong>Team size</strong><br />
Creative Director, Project manager, 2xDesigners, UX, 2xDevelopers, 2xInstall crew</p>
<p><strong>Deliverable</strong><br />
3xKiosks, Web games, Facebook site</p>
<p><strong>Design process</strong><br />
Interaction audit, concepting, UX and visual design, user testing, design refinements</p>
]]></content:encoded>
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		<item>
		<title>Mould Me</title>
		<link>http://www.owenwallis.co.uk/index.php/mould-me/</link>
		<comments>http://www.owenwallis.co.uk/index.php/mould-me/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 21:58:25 +0000</pubDate>
		<dc:creator>Owen Wallis</dc:creator>
				<category><![CDATA[Museums]]></category>
		<category><![CDATA[Cadbury]]></category>
		<category><![CDATA[chocolate]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[mould me]]></category>

		<guid isPermaLink="false">http://www.owenwallis.co.uk/?p=277</guid>
		<description><![CDATA[
Mould Me is part of the Purple Planet exhibition at Cadbury World. It features virtual chocolate technology and casting incredibly lifelike chocolate busts of visitors into a hall of fame.
Cadbury were finding that users wanted to take home images of their experience so the software was modified so that the user&#8217;s images could be sent [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="OwenWallis.co.uk" src="http://www.owenwallis.co.uk/_images/mouldme.jpg" alt="" width="853" height="505" /></p>
<p>Mould Me is part of the Purple Planet exhibition at Cadbury World. It features virtual chocolate technology and casting incredibly lifelike chocolate busts of visitors into a hall of fame.</p>
<p>Cadbury were finding that users wanted to take home images of their experience so the software was modified so that the user&#8217;s images could be sent to the gift shop. Here they could be printed onto t-shirts, mugs and keyrings. Due to the success of the Purple Planet interactives Cadburys reported that the spend in the gift shop went up by £2 a head, not bad when the attraction sees over 500,000 visitors a year.</p>
<p><strong>Role</strong><br />
Software project management, UX</p>
<p><strong>Length</strong><br />
1 month. Completed in 2008</p>
<p><strong>Team size</strong><br />
Project manager, UX, 2xDevelopers, 2xInstall crew</p>
<p><strong>Deliverable</strong><br />
Installation</p>
<p><strong>Design process</strong><br />
User testing, design refinements</p>
]]></content:encoded>
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